PRISM Video: Why VR Training Makes Sense for Construction: A study with major Irish construction companies.

At PRISM ‘25 Nadine Seward delivered a presentation on the application of Virtual Reality to training in the construction industry. Nadine is a start-up founder (currently on the UCC IGNITE Entrepreneurship Programme) who worked with Clancy Construction for 7 months during her Industrial Placement with SETU Waterford, where she gained experience in areas such as Piling, Pre-cast, and Health & Safety. The following is a summary of her presentation which you can watch in full in the video below.

Context

  • Construction is one of the most dangerous industries globally.

  • In Ireland alone, 38 fatalities occurred on construction sites between 2020–2024.

  • High-risk factors include:

    • Working at extreme heights

    • Operating around heavy machinery

    • Numerous other hazards

Problem with Traditional Training

  • Conventional training is often:

    • Boring

    • Disengaging

    • Easily forgotten

  • This issue is common across industries like healthcare, oil & gas, energy, and pharmaceuticals.

Benefits of VR Training

  • Knowledge retention: Increases by 30–75%

  • On-site accidents: Reduced by 40%

  • Safety awareness: Improves by 30%

  • Training time: Up to 80% faster

  • Allows safe, hands-on experience without real-world consequences.

Real-World Feedback

  • Ongoing study with major Irish construction companies:

    • 93% of participants want to use VR again.

    • 90% believe VR improves safety training and site safety.

    • Positive feedback from both company directors and ground workers.

Why It Works

  • Immersive environment enables:

    • Mistakes without consequences

    • Practical experience that traditional methods cannot offer

  • Goal: Prevent accidents and send people home safe

Closing Thought

  • If VR training makes sense for construction, it likely makes sense for other high-risk industries too.

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