PRISM Video: Why VR Training Makes Sense for Construction: A study with major Irish construction companies.
At PRISM ‘25 Nadine Seward delivered a presentation on the application of Virtual Reality to training in the construction industry. Nadine is a start-up founder (currently on the UCC IGNITE Entrepreneurship Programme) who worked with Clancy Construction for 7 months during her Industrial Placement with SETU Waterford, where she gained experience in areas such as Piling, Pre-cast, and Health & Safety. The following is a summary of her presentation which you can watch in full in the video below.
Context
Construction is one of the most dangerous industries globally.
In Ireland alone, 38 fatalities occurred on construction sites between 2020–2024.
High-risk factors include:
Working at extreme heights
Operating around heavy machinery
Numerous other hazards
Problem with Traditional Training
Conventional training is often:
Boring
Disengaging
Easily forgotten
This issue is common across industries like healthcare, oil & gas, energy, and pharmaceuticals.
Benefits of VR Training
Knowledge retention: Increases by 30–75%
On-site accidents: Reduced by 40%
Safety awareness: Improves by 30%
Training time: Up to 80% faster
Allows safe, hands-on experience without real-world consequences.
Real-World Feedback
Ongoing study with major Irish construction companies:
93% of participants want to use VR again.
90% believe VR improves safety training and site safety.
Positive feedback from both company directors and ground workers.
Why It Works
Immersive environment enables:
Mistakes without consequences
Practical experience that traditional methods cannot offer
Goal: Prevent accidents and send people home safe
Closing Thought
If VR training makes sense for construction, it likely makes sense for other high-risk industries too.