MSLETB XRHub Sligo is enrolling for the QQI Level 5 course in Immersive Technologies, Micro Qualification – Train the Trainer, Teaching with VR.
This programme gives instructors the skills, language, and hands-on experience needed to safely and effectively deliver VR learning in the classrooms.
What you will learn
• Clear understanding of VR, AR, and MR terminology
• How to set up, operate, and troubleshoot VR headsets
• Safe-use, hygiene, accessibility, and learner-comfort
guidelines
• How immersive tools are being used in education & skills development
• How to structure and supervise meaningful VR/AR learning activities…
Janet Beck, CEO at GLASSEYE, capped off a high-profile start to 2026 by speaking on the panel “Real-World Immersion at Scale: The Future of Spatial” at SXSW, the world renowned festival of innovation, technology, and culture. GLASSEYE is an award-winning creative technology studio based in Kilkenny, specialising in the production of immersive experiences at architectural scale. Working across large-format LED environments, XR and interactive media, the agency is known internationally for combining technical innovation with strong creative vision and narrative depth, creating experiences that are both memorable and meaningful.
At SXSW Janet shared how GLASSEYE designed 'The Intelligence Garden' at Outernet London (see below), along with some of the new experiences they currently have in production, and her thoughts on the future of spatial design.
Eirmersive was delighted to welcome ATU as a new member recently. We’ve been hugely impressed by the coordinated approach they have to embedding the use of Immersive Technologies across the university, as underlined in a news update from John Hough, Educational Technology Specialist, Immersive Learning.
By John Hough
Immersive Learning at Atlantic Technological University: Building Momentum Across Disciplines
The ATU Teaching and Learning Centre has been working to establish an immersive learning initiative across the university. This began with the purchase of 20 Meta Quest 3 headsets and a charging cart, located in the Dublin road campus library, creating a shared pool of devices that lecturers can use to pilot immersive learning activities with their students.
Across Europe, cities are rethinking how they plan, communicate, and deliver major infrastructure projects. Galway is now part of that conversation.
At a Galway City Council meeting, councillors highlighted the potential of 3D and virtual reality technologies to transform how large public projects are presented, reviewed, and understood by decision‑makers and the public alike. The proposal focuses on using immersive visualisation to explore infrastructure schemes before they reach construction, helping to surface issues earlier and support more informed choices during planning and consultation stages. Rather than relying solely on static drawings, photo montages, or written planning documents, fully 3D and VR‑based models can allow stakeholders to experience projects at a human scale.
The Irish Independent reported that,…
It was great to be in Luxembourg this week at the Immersive Pavilion Luxembourg as part of the Luxembourg City Film Festival.
I had the pleasure of representing the Irish XR ecosystem alongside Jo Mangan of The Performance Corporation (an Eirmersive member) and Conn Holohan of the Centre for Creative Technologies at University of Galway on the Focus on Ireland: The Irish XR Ecosystem panel discussion. It was a great opportunity to share the energy and collaboration shaping immersive work across Ireland.
A highlight was meeting Jean McDonald Ireland’s Ambassador to Luxembourg and discussing the strength of Ireland’s creative technology sector and the opportunity for deeper international collaboration.
The pavilion featured a fantastic selection of immersive works including:
What an inspiring day at the Immersive Futures Workshop in Dundalk🚀
On Thursday, 26 February, creatives, technologists and storytellers came together at Creative Spark, Dundalk for a full-day deep dive into the future of AI, VR, AR, Mixed Reality and Virtual Production.
The event, part of Eirmersive’s ongoing Immersive Futures series and supported by Fís Éireann/Screen Ireland offered hands-on learning, expert insights and practical tools to help shape creative workflows across screen, gaming, animation, theatre and beyond.
💡 Highlights from the day included:
Immersive sessions exploring tools like Animotive, Lureo, Volograms, DeepMotion, LUMA AI and AI-powered 2D-to-3D asset creation, giving participants a window into how these technologies can be integrated into real creative pipelines.
Watch the video below for a taste of the atmosphere at the workshop.
Imvizar has announced that Lureo is now free for all creators.
“We believe spatial storytelling is one of the most powerful new mediums of communication. It blends narrative, place, emotion and interaction. It turns environments into experiences. It allows stories to be explored, not just watched.
Until now, building AR experiences has largely been limited to developers and technical teams. But we believe that this medium should be accessible.
Spatial storytelling should belong to creators. Filmmakers. Agencies. Educators. Brands. Anyone with an idea worth experiencing.
Lureo exists to make authoring immersive AR experiences accessible to everyone. No financial barriers. No technical barriers.
You can now sign up and start building for free.
If a creator builds a commercial project, the commercial entity involved will pay the licence fee. Full details are available on our website.”
XR Ireland’s SimexBuilder platform has been welcomed on the Scaleway Start-up programme starting March 1st.
They are booking their first pan-EU pilot projects between Austria and Cyprus for Disaster Response Simulation Exercises on their v0.2 of the platform with an aim to get a public V1.0 out by 2028 Q2.
In other news from XR Ireland, Guillaume Auvray will be speaking at Laval Virtual on the application of Digital Twin data modelling technologies for their Industry and Defence track, more specifically on resilience and disaster risk reduction as they also strengthen ties with Northern Ireland's Belfast Digital Twin Centre.
Additionally, XR Ireland has been welcomed as the first Irish SME on the Virtual World Association.
Watch the presentation of the engineering demo below…