James Corbett James Corbett

How XR Ireland is Helping Shape the Future of Pharmaceutical Manufacturing in Latvia

What began as an international business connection has evolved into a real-world demonstration of how immersive technologies can transform one of the world's most highly regulated manufacturing sectors.

Through the European-funded XR2INDUSTRY programme, Irish immersive technology company XR Ireland and Latvian pharmaceutical manufacturer PharmIdea Latvia have embarked on a pioneering collaboration exploring the role of augmented reality (AR), extended reality (XR) and embedded artificial intelligence in sterile pharmaceutical production.

The initiative is about more than technology alone. It represents a growing partnership between Ireland and Latvia, bringing together expertise in advanced manufacturing, pharmaceutical production and immersive technologies to address some of the industry's most persistent challenges.

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James Corbett James Corbett

Europe has the talent, creativity and ambition to lead in immersive technologies, but success will depend on…

Last week was one of those weeks that reminds what a privilege it is to be representing Ireland's immersive and creative industry ecosystems in important conversations at both an All-Ireland and European level.

I started in Brussels at Creative Skills Week 2026, where it was fantastic to see Ireland so well represented through the work of Creative Futures Academy and CCIS Skillnet. Congratulations to all of the Irish voices who gave insightful contributions to discussions on creative skills, creative confidence, ecosystem development and how culture and creativity can help Europe navigate complex social, economic and technological change. The event brought together policymakers, educators, industry leaders and creatives from across Europe to explore how creative skills can drive innovation far beyond the cultural and creative sectors.

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James Corbett James Corbett

Enormous response to the launch of Animotive Kimodo

Animotive has had an enormous response to the launch of Kimodo.

“Over 7,000 animations. 1.3 million frames. Almost 700 minutes of animation generated on our cloud servers, all from real usage.”

Animotive Kimodo turns a pose and a prompt into usable animation data inside Unreal Engine. It’s built to speed up the animator's workflow rather than replace it. These numbers are from developers and studios putting it to work daily on Cinematics, NPC animation, In-betweening and Prototyping.

As the company explains, “Every animation pipeline has the same bottleneck: getting from nothing to a first pass. With Animotive Kimodo, that first pass takes as long as it takes to type a sentence. Prompt a movement, pin your character's position or pose at key moments to guide the result, and the animation lands retargeted onto…

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James Corbett James Corbett

From Research to Reality: VR and AI in Education

We're delighted to see Dr Zeta Dooly, a member of Eirmersive through SETU, begin her TU RISE research sabbatical focused on exploring how emerging technologies can support teaching, learning and educational policy.

As Zeta shares:

"Over the next year I'll be working closely with the Department of Education and Youth, Ard Scoil na Mara and Fenor National School, exploring how VR and AI can be adopted in primary and post-primary classrooms in ways that are inclusive, evidence-based, and genuinely useful for teachers and learners."

This important work will examine how immersive technologies and AI can be integrated into education in a way that is practical, responsible and aligned with the needs of educators and students. The programme aims to create a roadmap that connects research, policy and classroom practice, while…

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James Corbett James Corbett

JunieXR Earns International Recognition at Creative Business Cup Global Finals

Eirmersive member Grace Dinan, Founder of JunieXR, has received international recognition for her innovative accessibility technology following a successful journey through the 2026 Creative Business Cup competition.

In August, JunieXR was named the national winner of Creative Business Cup Ireland 2026, securing the opportunity to represent Ireland at the prestigious Creative Business Cup Global Finals in Copenhagen. The achievement marked a significant milestone for the company and highlighted the growing impact of Irish innovation in the creative technology sector.

The judging panel selected JunieXR for its pioneering solution, JunieStream, a platform that brings sign language interpretation, adaptive captions and interactive accessibility features directly into streaming and video-on-demand services. By embedding accessibility tools…

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James Corbett James Corbett

VMA Continues to Push Boundaries with Immersive Creativity and Cross-Border Collaboration

Eirmersive member Virtual Museum of Art (VMA) is continuing to demonstrate the transformative potential of immersive technologies through a series of projects spanning artistic exhibition, international knowledge exchange and cross-border creative collaboration.

The journey began with FUTUROPIA, a groundbreaking virtual exhibition launched for Culture Night Ireland 2023. Showcasing the work of 21 Irish artists based both in Ireland and around the world, the exhibition explored the intersection of art and technology, presenting audiences with innovative and thought-provoking creative experiences in virtual space.

Reflecting on the project's impact, VMA described how "FUTUROPIA has travelled to numerous events, celebrating and promoting the work of Irish artists to audiences across Ireland and Europe."

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James Corbett James Corbett

XRHub Hosts Training to Advance Wind Energy Skills Through Immersive Technology

The MSLETB XRHub in Sligo recently welcomed partners from Denmark and colleagues from Education and Training Boards (ETBs) across Ireland for a specialised training programme focused on the use of immersive technology in wind energy education.

The visit brought together further education and training practitioners from eight ETBs who will be delivering the new Wind Energy with Immersive Technology Level 5 Micro Qualification, a programme designed to equip learners with industry-relevant skills for Ireland's growing renewable energy sector.

At the centre of the initiative is virtual reality training software developed by Danish company Kanda, which enables learners to experience realistic wind turbine environments before stepping onto a live work site. Through immersive simulations, participants can develop practical skills and confidence in a safe and controlled setting.

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James Corbett James Corbett

Immersive Futures Workshop is coming to Roscommon

Dive into a full-day exploration of cutting-edge technologies, including AI, Immersive Technologies (VR/AR/MR) and Virtual Production brought to you by Eirmersive and funded by Fís Éireann/Screen Ireland.

Learn about tools such as Animotive, DeepMotion, LUMA AI, virtual production for 2D animation tool sets and AI-powered 2D-to-3D asset creation.

This workshop will give you insights into how emerging tools can become part of your workflow from a fantastic team made up of Camille Donegan, Sean Burns, Ryan Mckenna, Shane Ross Murphy and Jess Harkin.

Whether you’re a professional working in screen, gaming, animation, theatre or a tech-savvy creative or, you’re just curious, this workshop is designed to empower creatives with some of the most cutting-edge tools. Bring your own laptop so you can follow along and gain hands-on experience with the tech!

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James Corbett James Corbett

Eirmersive joins XR4Europe and organisations from 10 countries in calling for immersive media and XR to be explicitly recognised within AgoraEU's MEDIA+ strand

Ireland currently holds the Presidency of the Council of the European Union. That makes this the right moment to ensure immersive media has a place within Europe's future cultural and creative funding programmes.

Eirmersive has joined XR4Europe and organisations from 10 countries in calling for immersive media and XR to be explicitly recognised within AgoraEU's MEDIA+ strand (the replacement of the Creative Europe programme 2021-2027).

Without dedicated recognition, one of Europe's fastest-growing creative sectors risks being overlooked despite already being recognised within EU policy.

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James Corbett James Corbett

New Member Map Highlights the Strength and Reach of Ireland's Immersive Technology Sector

We're delighted to launch the new Eirmersive Member Map, a visual showcase of the organisations driving immersive technology innovation across the island of Ireland. Explore the map here: Eirmersive Member Map.

What stands out immediately is the geographic spread of our members. From established technology hubs to emerging regional centres of innovation, the map highlights a sector that is both growing and widely distributed across Ireland.

This is an important marker of the industry's evolution. Globally, immersive technologies such as XR, spatial computing and digital twins are moving from experimental applications into mainstream use across manufacturing, healthcare, education, training, culture and entertainment. As adoption accelerates internationally, Ireland's immersive sector is maturing alongside it.

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James Corbett James Corbett

Biomethane Development Office virtual reality application

What if you could walk through a biomethane plant without ever stepping on site? That’s the question answered by Eirmersive member Stephen Bolger with is Virtual Reality application that brings a biomethane plant into an immersive environment, enabling users to explore the facility and better understand its operation through interactive visualisation and information hotspots.

Built to run natively on Meta Quest 3, Stephen was responsible for the complete XR development of the application in Unity, including interactions, lighting, optimisation, navigation and deployment for standalone VR.

Expressing his gratitude to the Biomethane Development Office for the opportunity to deliver the application, Stephen said: “It has been a great experience to contribute to such an innovative project”.

Stephen is open to collaborations and looking forward to taking on more XR projects. Feel free to reach out if you'd like to chat.

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James Corbett James Corbett

JunieXR to Represent Ireland at the 2026 Creative Business Cup Global Finals

Eirmersive member JunieXR has been named the national winner of the 2026 Creative Business Cup Ireland, earning the opportunity to represent Ireland at the prestigious Creative Business Cup Global Finals in Copenhagen this August. The company will join creative startups from more than 60 countries to showcase innovation, connect with investors and industry leaders, and compete on the global stage.

Founded by Grace Dinan, JunieXR was recognised for JunieStream, an innovative accessibility solution that delivers sign language interpretation, adaptive captions and interactive viewing features directly within streaming platforms. By putting accessibility controls into the hands of viewers, without requiring a separate application or changes to the original content, JunieStream is helping broadcasters and content providers create more inclusive digital experiences.

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James Corbett James Corbett

Imvizar Expands the Reach of Spatial Storytelling from Enterprise to Education

The momentum behind spatial computing continues to build, with Imvizar marking two significant milestones that demonstrate both the growing adoption of immersive technologies and the importance of developing the next generation of creators.

In August it delivered its first SPECS x Salesforce experience at Salesforce Tower Dublin, building on the success of an earlier mobile augmented reality activation that attracted thousands of downloads. The experience has now been adapted for AR smart glasses, giving participants an opportunity to engage with digital content in a more immersive and intuitive way.

The activation once again highlighted one of the most compelling aspects of wearable augmented reality: the speed at which first-time users become comfortable with the technology. Despite having little or no previous exposure to AR glasses, participants quickly embraced the experience, demonstrating how accessible and engaging spatial computing is becoming.

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James Corbett James Corbett

Meta and Vision Ireland Launch Landmark Initiative to Expand Access to AI Smart Glasses

A major new initiative between Meta and Vision Ireland is set to bring AI-powered wearable technology to thousands of people across Ireland, demonstrating the growing potential of immersive and assistive technologies to improve everyday lives.

Meta has announced the donation of 15,000 Ray-Ban Meta AI Glasses to Vision Ireland, providing enough devices for every blind and visually impaired adult supported by the organisation. The programme represents one of the most significant accessibility technology initiatives undertaken in Ireland and highlights the real-world impact that emerging technologies can have when designed with inclusion in mind.

The Ray-Ban Meta AI Glasses combine wearable computing, artificial intelligence and hands-free interaction to assist users with a range of day-to-day tasks. Capabilities such as reading text aloud, identifying objects, providing information about…

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James Corbett James Corbett

Emagine Launches Accessible Heritage Experience, advances Immersive Capture Technologies

Emagine officially launched an innovative new project at Askeaton Castle, Co. Limerick, in partnership with the Askeaton Heritage Society.

What began as a heritage and tourism initiative quickly evolved into something with a much broader purpose: improving access to Ireland's cultural heritage and enabling more people to experience places and stories that may otherwise be out of reach.

The project highlights a growing recognition that accessibility extends beyond physical infrastructure. It is about creating opportunities for people to engage, learn and connect in ways that reflect their individual needs and abilities.

Speaking at the launch, Carmel Ryan of the Askeaton Heritage Society captured this vision perfectly:

“People have abilities, and it’s up to every organisation to see that and accommodate their strengths.”

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James Corbett James Corbett

Volograms Advances Realistic Human Capture with New 4D Gaussian Splatting and GenAI Breakthroughs

Our member Volograms continues to push the boundaries of volumetric capture and AI-driven 3D content creation, sharing two promising research updates that point towards a future where creating realistic digital humans becomes significantly more accessible.

One area of focus is 4D Gaussian Splatting, a rapidly emerging technique for capturing and rendering dynamic, photorealistic human performances. While the technology has generated considerable excitement across immersive media, gaming and virtual production, achieving high-quality results typically requires large, complex camera arrays.

Volograms is working to change that.

In a recent update, founder Rafael Pagés revealed early results from research led by Sascha Kirch, aimed at making 4D Gaussian Splatting work across a much wider range of capture environments, including smaller camera setups and less controlled conditions. Demonstrated using footage captured in Volograms' 12-camera Dublin studio, the results suggest a pathway towards lowering the barriers to high-quality volumetric capture while maintaining visual fidelity.

At the same time, the company is making progress on another challenge facing the immersive content ecosystem: single-view 3D reconstruction.

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James Corbett James Corbett

A decade of Innovation at Innovision

Innovision Media Limited has been celebrating ten years of innovation, by revisiting some of the projects that shaped its journey.

Among them is a groundbreaking VR visualisation for the Carrownagowan Wind Farm in Co. Clare, a project that introduced a completely new way for Irish communities to engage with proposed developments.

Today, stepping into a virtual reality experience feels almost routine. But just a few years ago, using VR to help communities understand and engage with major infrastructure projects was a genuinely groundbreaking idea.

That is exactly what Eirmersive member Innovision set out to do in 2020 when they delivered Ireland’s first VR visualisation experience built using real location photography for a proposed development. The project, commissioned for the Carrownagowan Wind Farm in Co. Clare by Coillte, now FuturEnergy Ireland, marked a significant milestone in how immersive technologies could be applied to real-world planning and consultation.

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James Corbett James Corbett

Remote collaboration delivering good stories, well told.

Co. Galway based Eirmersive member Talegate Media & Publishing CLG had good reason to celebrate when their film noir parody short - Where’s the Lady - was recently listed on IMDB.

The 7-minute Talegate Media & Publishing / Debateable Ape co-production was a remote-first collaboration. From concept through to release, they gathered collaborators, cast & crew from every Irish province, Ukraine and Czech Republic.

The remote-hub online service Connected Hubs helped with location scouting, ultimately leading them to GreentechHQ in Wexford for the three-day shoot. Accepted into three Irish film festivals and shot on an Android smartphone Where's the Lady? is a great example of how remote collaboration can deliver good stories, well told.

Talegate Media & Publishing prides itself on creating consumer entertainment products through inclusive story-making.

Where's the Lady? is now listed on IMDb.

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James Corbett James Corbett

Manufacturing SMEs Explore Innovation Opportunities at PRISM Prototyping Workshop

Manufacturing SMEs from across the island of Ireland recently gathered at Dundalk Institute of Technology (DkIT) for the PRISM Programme’s Paper Prototyping Workshop, the final in-person stage of a structured innovation journey designed to help companies explore the potential of immersive technologies, AI and digital twins within their operations.

Hosted in the Netwell Casala Innovation Lab at DkIT on 30 June, the workshop brought together participating companies and delivery partners to translate real-world manufacturing challenges into tangible solution concepts. Building on earlier mentoring sessions and challenge refinement activities, participants worked collaboratively to develop and visualise potential future solutions to operational issues within their businesses.

The event centred on a hands-on, paper-based prototyping approach. Through a series of facilitated exercises, participants…

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James Corbett James Corbett

Supporting the Immersive Strand at Galway Film Fleadh

Eirmersive was proud to support the Immersive Strand at this year's Galway Film Fleadh, and what a programme it was!

Eight world-class VR experiences across three venues in Galway city. Work that genuinely could not be seen anywhere else in Ireland this year. We had a fantastic time at The Baby Factory is Closed, Bodies of Water and The World Came Flooding In (to name a few), three works that between them navigate menopause, transformation and collective memory in the wake of extreme climate events.

On Saturday, Eirmersive CEO Camille Donegan joined Niamh Costello, John Norton, Kevin Fox, and Conn Holohan on the Creative Futures Academy Screen Futures panel, hosted by Rónán Ó Muirthile, for a conversation about creativity, sustainability and the future of the screen industry. The discussion covered the capabilities of immersive media, the experience economy and where storytelling is heading next.

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